The
Project Management Context
Projects and project management operate in an environment broader than that of the project itself. The project management team must understand this broader context—managing the day-to-day activities of the project is necessary for success but not sufficient. This chapter describes key aspects of the project management context not covered elsewhere in this document. The topics included here are:
2.1 Project Phases and the
Project Life Cycle
2.2 Project Stakeholders
2.3 Organizational Influences
2.4 Key General Management
Skills
2.5
Social-Economic-Environmental Influences
2.1 PROJECT PHASES AND THE
PROJECT LIFE CYCLE
Because projects are unique undertakings, they involve a
degree of uncertainty. Organizations performing projects will usually divide
each project into several project
phases to improve
management control and provide for links to the ongoing operations of the
performing organization. Collectively, the project phases are known as the project life cycle.
2.1.1 Characteristics of
Project Phases
Each project phase is marked by completion of one or more
deliverables. A deliverable
is a tangible, verifiable work product
such as a feasibility study, a detail design,
or a working prototype. The deliverables, and hence the phases, are part of a generally sequential logic designed to ensure proper
definition of the product
of the project.
The conclusion of a project phase is generally marked by a
review of both key deliverables and project performance to date, to a) determine
if the project should continue into its next phase and b) detect and correct
errors cost effectively. These phase-end reviews are often called phase exits, stage gates, or kill
points.
Each project phase normally includes a set of
defined deliverables designed to establish the desired level of management
control. The majority of these items are related to the primary phase
deliverable, and the phases typically take their names from these items:
requirements, design, build, test, startup, turnover, and others, as
appropriate. Several representative project life cycles are described in
Section 2.1.3.
2.1.2
Characteristics of the Project Life Cycle
The project life cycle serves to define the
beginning and the end of a project. For example, when an organization
identifies an opportunity to which it would like to respond, it will often
authorize a needs assessment and/or a feasibility study to decide if it should
undertake a project. The project life-cycle definition will determine whether
the feasibility study is treated as the first project phase or as a separate,
standalone project.
The project life-cycle definition will also
determine which transitional actions at the beginning and the end of the
project are included and which are not. In this manner, the project life-cycle
definition can be used to link the project to the ongoing operations of the
performing organization.
The phase sequence defined by most project life
cycles generally involves some form of technology transfer or handoff such as
requirements to design, construction to operations, or design to manufacturing.
Deliverables from the preceding phase are usually approved before work starts
on the next phase. However, a subsequent phase is sometimes begun prior to
approval of the previous phase deliverables when the risks involved are deemed
acceptable. This practice of overlapping phases is often called fast tracking.
Project life cycles generally define:
_ What technical work should be done in each phase (e.g., is the
work of the architect part of the definition phase or part of the execution
phase?).
_ Who should be involved in each phase (e.g., implementers who need
to be involved with requirements and design).
Project life-cycle descriptions may be very
general or very detailed. Highly detailed descriptions may have numerous forms,
charts, and checklists to provide structure and consistency. Such detailed
approaches are often called project management methodologies.
Most project life-cycle descriptions share a
number of common characteristics:
_ Cost and staffing levels are low at the start, higher toward the
end, and drop rapidly as the project draws to a conclusion. This pattern is
illustrated in Figure 2-1.
_ The probability of successfully completing the project is lowest,
and hence risk and uncertainty are highest, at the start of the project. The
probability of successful completion generally gets progressively higher as the
project continues.
_ The ability of the stakeholders to influence the final
characteristics of the project’s product and the final cost of the project is
highest at the start and gets progressively lower as the project continues. A
major contributor to this phenomenon is that the cost of changes and error
correction generally increases as the project continues.
Care should be taken to distinguish the project life cycle from the product life cycle. For example, a
project undertaken to bring a new desktop computer to market is but one phase
or stage of the product life cycle.
Although many project life cycles have similar
phase names with similar deliverables required, few are identical. Most have
four or five phases, but some have nine or more. Even within a single
application area, there can be significant variations— one organization’s
software development life cycle may have a single design phase while another’s
has separate phases for functional and detail design.
Subprojects within projects may also have distinct
project life cycles. For example, an architectural firm hired to design a new
office building is first involved in the owner’s definition phase when doing
the design, and in the owner’s implementation phase when supporting the
construction effort. The architect’s design project, however, will have its own
series of phases from conceptual development through definition and
implementation to closure. The architect may even treat designing the facility
and supporting the construction as separate projects with their own distinct
phases.
2.1.3
Representative Project Life Cycles
The following project life cycles have been chosen
to illustrate the diversity of approaches in use. The examples shown are typical;
they are neither recommended nor preferred. In each case, the phase names and
major deliverables are those described by the author for each of the figures.
Defense acquisition. The United States Department
of Defense Instruction 5000.2 in Final Coordination Draft, April 2000,
describes a series of acquisition milestones and phases as illustrated in Figure 2-2.
_ Concept and technology development—paper studies of alternative
concepts for meeting a mission need; development of subsystems/components and
concept/ technology demonstration of new system concepts. Ends with selection of
a system architecture and a mature technology to be used.
_ System development and demonstration—system integration; risk
reduction; demonstration of engineering development models; development and
early operational test and evaluation. Ends with system demonstration in an
operational environment.
_ Production and deployment—low rate initial production (LRIP);
complete development of manufacturing capability; phase overlaps with ongoing
operations and support.
_ Support—this phase is part of the product life cycle, but is really
ongoing management. Various projects may be conducted during this phase to improve capability, correct
defects, etc.
Construction. Adapted from Morris (1),
describes a construction project life cycle, as illustrated in Figure 2-3.
_ Feasibility—project formulation, feasibility studies, and strategy
design and approval. A go/no-go decision is made at the end of this phase.
_ Planning and design—base design, cost and schedule, contract terms
and conditions, and detailed planning. Major contracts are let at the end of
this phase.
_ Construction—manufacturing, delivery, civil works, installation,
and testing. The facility is substantially complete at the end of this phase.
_ Turnover and startup—final testing and maintenance. The facility
is in full operation at the end of this phase.
Pharmaceuticals. Murphy (2) describes a
project life cycle for pharmaceutical new product development in the United
States, as illustrated in Figure 2-4.
_ Discovery and screening—includes basic and applied research to
identify candidates for preclinical testing.
_ Preclinical development—includes laboratory and animal testing to
determine safety and efficacy, as well as preparation and filing of an
Investigational New Drug (IND) application.
_ Registration(s) workup—includes Clinical Phase I, II, and III
tests, as well as preparation and filing of a New Drug Application (NDA).
_ Postsubmission activity—includes additional work as required to
support Food and Drug Administration review of the NDA.
Software development. There are a number of
software life-cycle models in use such as the waterfall model. Muench, et al.
(3) describe a spiral model for software development with four cycles and four
quadrants, as illustrated in Figure 2-5.
_ Proof-of-concept cycle—capture business requirements, define goals
for proof of concept, produce conceptual system design and logic design, and
construct the proof of concept, produce acceptance test plans, conduct risk
analysis, and make recommendations.
_ First-build cycle—derive system requirements, define goals for
first build, produce logical system design, design and construct the first
build, produce system test plans, evaluate the first build, and make
recommendations.
_ Second-build cycle—derive subsystem requirements, define goals for
second build, produce physical design, construct the second build, produce
subsystem test plans, evaluate the second build, and make recommendations.
_ Final cycle—complete unit requirements and final design, construct
final build, and perform unit, subsystem, system, and acceptance tests.
2.2 PROJECT
STAKEHOLDERS
Project stakeholders are individuals and
organizations that are actively involved in the project, or whose interests may
be positively or negatively affected as a result of project execution or
project completion; they may also exert influence over the project and its
results. The project management team must identify the stakeholders, determine
their requirements, and then manage and influence those requirements to ensure
a successful project. Stakeholder identification is often especially difficult.
For example, is an assembly-line worker whose future employment depends on the
outcome of a new product-design project a stakeholder?
Key stakeholders on every project include:
_ Project manager—the individual responsible for managing the project.
_ Customer—the individual or organization that will use the
project’s product. There may be multiple layers of customers. For example, the
customers for a new pharmaceutical product may include the doctors who
prescribe it, the patients who take it, and the insurers who pay for it. In
some application areas, customer and user are synonymous, while in others customer refers to the entity
purchasing the project’s results and users are those who will directly use the
project’s product.
_ Performing organization—the enterprise whose employees are most
directly involved in doing the work of the project.
_ Project team members—the group that is performing the work of the
project.
_ Sponsor—the individual or group within or external to the
performing organization that provides the financial resources, in cash or in
kind, for the project.
In addition to these, there are many different
names and categories of project stakeholders—internal and external, owners and
funders, sellers and contractors, team members and their families, government
agencies and media outlets, individual citizens, temporary or permanent
lobbying organizations, and society at large. The naming or grouping of
stakeholders is primarily an aid to identifying which individuals and organizations
view themselves as stakeholders. Stakeholder roles and responsibilities may
overlap, as when an engineering firm provides financing for a plant that it is
designing.
Managing stakeholder expectations may be difficult
because stakeholders often have very different objectives that may come into
conflict. For example:
_ The manager of a department that has requested a new management
information system may desire low cost, the system architect may emphasize
technical excellence, and the programming contractor may be most interested in
maximizing its profit.
_ The vice president of research at an electronics firm may define new product success as state-of-the-art technology, the vice president of manufacturing may define it as world-class practices, and the vice president of marketing may be primarily concerned with the number of new features.
In general, differences between or among
stakeholders should be resolved in favor of the customer. This does not,
however, mean that the needs and expectations of other stakeholders can or
should be disregarded. Finding appropriate resolutions to such differences can
be one of the major challenges of project management.
2.3 ORGANIZATIONAL
INFLUENCES
Projects are typically part of an organization
larger than the project—corporations, government agencies, health-care
institutions, international bodies, professional associations, and others. Even
when the project is the organization (joint ventures, partnering), the project
will still be influenced by the organization or organizations that set it up.
The maturity of the organization with respect to its project management
systems, culture, style, organizational structure, and project management
office can also influence the project. The following sections describe key
aspects of these larger organizational structures that are likely to influence
the project.
2.3.1
Organizational Systems
Project-based organizations are those whose
operations consist primarily of projects. These organizations fall into two
categories:
_ Organizations that derive their revenue primarily from performing
projects for others—architectural firms, engineering firms, consultants,
construction contractors, government contractors, nongovernmental
organizations, etc.
_ Organizations that have adopted management by projects (see Section 1.3).
These organizations tend to have management
systems in place to facilitate project management. For example, their financial
systems are often specifically designed for accounting, tracking, and reporting
on multiple simultaneous projects.
Nonproject-based organizations often lack
management systems designed to support project needs efficiently and
effectively. The absence of project-oriented systems usually makes project
management more difficult. In some cases, nonproject- based organizations will
have departments or other subunits that operate as project-based organizations
with systems to match.
The project management team should be acutely
aware of how the organization’s systems affect the project. For example, if the
organization rewards its functional managers for charging staff time to projects,
then the project management team may need to implement controls to ensure that
assigned staff members are being used effectively on the project.
2.3.2
Organizational Cultures and Styles
Most organizations have developed unique and
describable cultures. These cultures are reflected in their shared values,
norms, beliefs, and expectations; in their policies and procedures; in their
view of authority relationships; and in numerous other factors. Organizational
cultures often have a direct influence on the project. For example:
_ A team proposing an unusual or high-risk approach is more likely
to secure approval in an aggressive or entrepreneurial organization.
_ A project manager with a highly participative style is apt to
encounter problems in a rigidly hierarchical organization, while a project
manager with an authoritarian style will be equally challenged in a
participative organization.
2.3.3
Organizational Structure
The structure of the performing organization often
constrains the availability of or terms under which resources become available
to the project. Organizational structures can be characterized as spanning a
spectrum from functional to projectized, with a variety of matrix structures in between. Figure 2-6 shows key projectrelated
characteristics of the major types of enterprise organizational structures.
Project organization is discussed in Section 9.1, Organizational Planning.
The classic functional organization, shown in Figure 2-7, is a hierarchy where each
employee has one clear superior. Staff members are grouped by specialty, such
as production, marketing, engineering, and accounting at the top level, with
engineering further subdivided into functional organizations that support the
business of the larger organization (e.g., mechanical and electrical).
Functional organizations still have projects, but the perceived scope of the
project is limited to the boundaries of the function: the engineering
department in a functional organization will do its work independent of the
manufacturing or marketing departments.
For example, when a new product development is undertaken in a
purely functional organization, the design phase is often called a design project and includes only engineering department
staff. If questions about manufacturing arise, they are passed up the hierarchy
to the department head, who consults with the head of the manufacturing
department. The engineering department head then passes the answer back down
the hierarchy to the engineering project manager.
At the opposite end of the spectrum is the projectized organization, shown in Figure 2-8. In a projectized organization, team
members are often collocated. Most of the organization’s resources are involved
in project work, and project managers have a great deal of independence and
authority. Projectized organizations often have organizational units called
departments, but these groups either report directly to the project manager or
provide support services to the various projects.
Matrix organizations, as shown in Figures 2-9 through 2-11,
are a blend of functional and projectized characteristics. Weak matrices
maintain many of the characteristics of a functional organization, and the
project manager role is more that of a coordinator or expediter than that of a
manager. In similar fashion, strong matrices have many of the characteristics
of the projectized organization—full-time project managers with considerable
authority and fulltime project administrative staff.
Most modern organizations involve all these structures at
various levels, as shown in Figure
2-12. For example, even a fundamentally
functional organization may create a special project team to handle a critical
project. Such a team may have many of the characteristics of a project in a
projectized organization. The team may include full-time staff from different
functional departments, it may develop its own set of operating procedures, and
it may operate outside the standard, formalized reporting structure.
2.3.4 Project
Office
There is a range of uses for what constitutes a
project office. A project office may operate on a continuum from providing
support functions to project managers in the form of training, software,
templates, etc. To actually being responsible for the results of the project.
2.4 KEY GENERAL
MANAGEMENT SKILLS
General management is a broad subject dealing
with every aspect of managing an ongoing enterprise. Among other topics, it
includes:
_ Finance and accounting, sales and marketing, research and
development, and manufacturing and distribution.
_ Strategic planning, tactical planning, and operational planning.
_ Organizational structures, organizational behavior, personnel
administration, compensation, benefits, and career paths.
_ Managing work relationships through motivation, delegation,
supervision, team building, conflict management, and other techniques.
_ Managing oneself through personal time management, stress
management, and other techniques.
General management skills provide much of the
foundation for building project management skills. They are often essential for
the project manager. On any given project, skill in any number of general
management areas may be required. This section describes key general management
skills that are highly likely to affect most projects and that are not covered elsewhere in this
document.
These skills are well documented in the general
management literature, and their application is fundamentally the same on a
project.
There are also many general management skills that
are relevant only on certain projects or in certain application areas. For
example, team member safety is critical on virtually all construction projects
and of little concern on most software development projects.
2.4.1 Leading
Kotter (4) distinguishes between leading and managing while emphasizing the need
for both: one without the other is likely to produce poor results. He says that
managing is primarily concerned with “consistently producing key results
expected by stakeholders,” while leading involves:
_ Establishing direction—developing both a vision of the future and
strategies for producing the changes needed to achieve that vision.
_ Aligning people—communicating the vision by words and deeds to all
those whose cooperation may be needed to achieve the vision.
_ Motivating and inspiring—helping people energize themselves to
overcome political, bureaucratic, and resource barriers to change.
On a project, particularly a larger project, the
project manager is generally expected to be the project’s leader as well.
Leadership is not, however, limited to the project manager: it may be
demonstrated by many different individuals at many different times during the
project. Leadership must be demonstrated
at all levels of the project (project leadership,
technical leadership, and team leadership).
2.4.2
Communicating
Communicating involves the exchange of
information. The sender is responsible for making the information clear,
unambiguous, and complete so that the receiver can receive it correctly. The
receiver is responsible for making sure that the information is received in its
entirety and understood correctly. Communicating has many dimensions:
_ Written and oral, listening and speaking.
_ Internal (within the project) and external (to the customer, the
media, the public, etc.).
_ Formal (reports, briefings, etc.) and informal (memos, ad hoc
conversations, etc.).
_ Vertical (up and down the organization) and horizontal (with peers
and partner organization).
The general management skill of communicating is
related to, but not the same as, Project Communications Management (described
in Chapter 10). Communicating is the broader subject and involves a substantial
body of knowledge that is not unique to the project context, for example:
_ Sender-receiver models—feedback loops, barriers to communications,
etc.
_ Choice of media—when to communicate in writing, when to
communicate orally, when to write an informal memo, when to write a formal
report, etc.
_ Writing style—active versus passive voice, sentence structure,
word choice, etc.
_ Presentation techniques—body language, design of visual aids, etc.
_ Meeting management techniques—preparing an agenda, dealing with
conflict, etc.
Project Communications Management is the
application of these broad concepts to the specific needs of a project—for
example, deciding how, when, in what form, and to whom to report project
performance.
2.4.3 Negotiating
Negotiating involves conferring with
others to come to terms with them or reach an agreement. Agreements may be
negotiated directly or with assistance; mediation and arbitration are two types
of assisted negotiation.
Negotiations occur around many issues, at many
times, and at many levels of the project. During the course of a typical
project, project staff is likely to negotiate for any or all of the following:
_ Scope, cost, and schedule objectives.
_ Changes to scope, cost, or schedule.
_ Contract terms and conditions.
_ Assignments.
_ Resources.
2.4.4 Problem
Solving
Problem solving involves a combination of
problem definition and decision-making.
Problem definition requires distinguishing
between causes and symptoms. Problems may be internal (a key employee is
reassigned to another project) or external (a permit required to begin work is
delayed). Problems may be technical (differences of opinion about the best way
to design a product), managerial (a functional group is not producing according
to plan), or interpersonal (personality or style clashes).
Decision-making includes analyzing the
problem to identify viable solutions, and then making a choice from among them.
Decisions can be made or obtained (from the customer, from the team, or from a
functional manager). Once made, decisions must be implemented. Decisions also
have a time element to them—the “right” decision may not be the “best” decision
if it is made too early or too late.
2.4.5 Influencing
the Organization
Influencing the organization
involves the ability to “get
things done.” It requires an understanding of both the formal and informal
structures of all the organizations involved—the performing organization,
customer, partners, contractors, and numerous others, as appropriate.
Influencing the organization also requires an understanding of the mechanics of
power and politics.
Both power and politics are used here in their
positive senses. Pfeffer (5) defines power as “the potential ability to
influence behavior, to change the course of events, to overcome resistance, and
to get people to do things that they would not otherwise do.” In similar
fashion, Eccles et al. (6) say that “politics is about getting collective
action from a group of people who may have quite different interests. It is about
being willing to use conflict and disorder creatively. The negative sense, of
course, derives from the fact that attempts to reconcile these interests result
in power struggles and organizational games that can sometimes take on a
thoroughly unproductive life of their own.”
2.5
SOCIAL-ECONOMIC-ENVIRONMENTAL INFLUENCES
Like general management, socioeconomic influences include a wide range of
topics and issues. The project management team must understand that current
conditions and trends in this area may have a major effect on its project: a
small change here can translate, usually with a time lag, into cataclysmic
upheavals in the project itself. Of the many potential socioeconomic
influences, several major categories that frequently affect projects are described
briefly below.
2.5.1 Standards and Regulations
The International Organization for Standardization
(ISO) differentiates between standards and regulations as follows (7):
_ A standard is a “document approved by a recognized body, that provides, for
common and repeated use, rules, guidelines, or characteristics for products,
processes or services with which compliance is not mandatory.” There are
numerous standards in use covering everything from thermal stability of
hydraulic fluids to the size of computer diskettes.
_ A regulation is a “document, which lays down product, process or service
characteristics, including the applicable administrative provisions, with which
compliance is mandatory.” Building codes are an example of regulations.
Care must be used in discussing standards and
regulations since there is a vast gray area between the two; for example:
_ Standards often begin as guidelines that describe a preferred
approach, and later, with widespread adoption, become de facto regulations (e.g., the use of
the Critical Path Method for scheduling major construction projects).
_ Compliance may be mandated at different levels (e.g., by a
government agency, by the management of the performing organization, or by the
project management team).
For many projects, standards and regulations (by
whatever definition) are well known, and project plans can reflect their
effects. In other cases, the influence is unknown or uncertain and must be
considered under Project Risk Management (described in Chapter 11).
2.5.2 Internationalization
As more and more organizations engage in work that spans
national boundaries, more and more projects span national boundaries as well.
In addition to the traditional concerns of scope, cost, time, and quality, the
project management team must also consider the effect of time-zone differences,
national and regional holidays, travel requirements for face-to-face meetings,
the logistics of teleconferencing, and often volatile political differences.
2.5.3 Cultural Influences
Culture is the “totality of socially transmitted behavior
patterns, arts, beliefs, institutions, and all other products of human work and
thought” (8). Every project must operate within a context of one or more
cultural norms. This area of influence includes political, economic,
demographic, educational, ethical, ethnic, religious, and other areas of
practice, belief, and attitudes that affect the way that people and
organizations interact.
2.5.4
Social-Economic-Environmental Sustainability
Virtually all projects are planned and implemented in a
social, economic, and environmental context, and have intended and unintended
positive and/or negative impacts. Organizations are increasingly accountable
for impacts resulting from a project (e.g., accidental destruction of
archeological sites in a road construction project), as well as for the effects
of a project on people, the economy, and the environment long after it has been
completed (e.g., a roadway can facilitate the access to and destruction of a
once pristine environment).
sumber :
sumber :
Project
Management Institute, “A Guide To The Project Management Body Of Knowledge”,
Newton Square, USA, 1996.
Project management is very necessary for completing a project successfully. To do it properly one have to have huge knowledge about proper way of management. Your article is very interesting and describe all the important steps of project management. Thanks for sharing such an useful and knowledgeable post. Keep posting similar article.
BalasHapus